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Old Jun 02, 2007, 04:08 AM // 04:08   #1
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Quote:
Originally Posted by Guildwiki
Collector armor that can't be upgraded with insignia now have text indicating this.
Anet, I can't believe what I'm seeing here.


You take away the inherent mods on desert collector headgear. Armor that some of us have been using for years for different attribute lines. Armor that was perfectly equal to crafted versions at Droknar's Forge. Armor that is infused, dyed, and has runes.


As a further insult, you specifically exclude these armors from having insignia to recoup the loss of the inherent mods. This is absolutely ridiculous.


Why on earth would you make this change, especially to EXISTING ARMOR THAT PEOPLE ALREADY HAVE? And don't say "to prevent radiant insignia from being abused" - that has nothing to do with removing inherent mods and preventing them from even being replaced.
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Old Jun 02, 2007, 04:15 AM // 04:15   #2
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Because they hate all of us. Farmers, collectors and anyone who wants to have fun. Good luck getting anything to change around here.

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Old Jun 02, 2007, 04:21 AM // 04:21   #3
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Originally Posted by KANE OG
Because they hate all of us. Farmers, collectors and anyone who wants to have fun. Good luck getting anything to change around here.

KANE
You could all ways wait for them to fix it. Kinda like the ele face and SR nerf.....
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Old Jun 02, 2007, 04:26 AM // 04:26   #4
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Quote:
Originally Posted by adderworks
You could all ways wait for them to fix it. Kinda like the ele face and SR nerf.....
this wasn't a bug that was unintentionally introduced. It is obvious that they meant to have the exact outcome that has occurred.

Error in judgment, alienating legit players, yes.
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Old Jun 02, 2007, 05:30 AM // 05:30   #5
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This shouldn't have affected the existing pieces, just all newly created ones. I found out that i had used one of these myself for 2 years and now had to trash it and craft a new one. Stupid annoyance.
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Old Jun 02, 2007, 09:18 AM // 09:18   #6
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i was looking forward to getting some ranger collectors armour when armour became inscribable. As collectors is excluded it seems rather pointless now..... Seems like a waste of a good armour skin.
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Old Jun 02, 2007, 12:19 PM // 12:19   #7
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Quote:
Originally Posted by BoredJoe
i was looking forward to getting some ranger collectors armour when armour became inscribable. As collectors is excluded it seems rather pointless now..... Seems like a waste of a good armour skin.
Go to Cantha. One of the armor crafters in the explorable areas sells "Krytan" armor, which is the same skin as the collector armor from Tyria for the core professions.
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Old Jun 02, 2007, 01:02 PM // 13:02   #8
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Yeah, I was dissapointed too. I had a bunch of those Forgotten Seals saved for new characters, and when I went to use 'em, I saw that little message. >_< I'm not sure why they'd do it, but I don't understand a lot of things they do.
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Old Jun 02, 2007, 02:10 PM // 14:10   #9
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Obviously, anet hates people who want to use collector stuff.

Cantha had at least max armor collectors, but no +1 att headgear.

Elona didnt even had max armor collectors.

There is just no reason why 100% functional armor set cant be avaiable at collector.
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Old Jun 02, 2007, 03:01 PM // 15:01   #10
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Quote:
Originally Posted by zwei2stein
There is just no reason why 100% functional armor set cant be avaiable at collector.
There's no reason you can't just buy the armor.

Sure, collector's is "free" (time investment aside) but come on, max armor is retardedly cheap. I'm not saying it's a good thing they disallow collector's armor from having insignias, but it's not anywhere near as big a deal as you people make it out to be.
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Old Jun 02, 2007, 03:26 PM // 15:26   #11
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Quote:
Originally Posted by Kakumei
There's no reason you can't just buy the armor.

Sure, collector's is "free" (time investment aside) but come on, max armor is retardedly cheap. I'm not saying it's a good thing they disallow collector's armor from having insignias, but it's not anywhere near as big a deal as you people make it out to be.
There is also no reason why you just said that. Just because people chose to not buy armour and get it from a collector and you start mouthing off that they should've bought it instead. I don't a shit what you think, i'm pretty sure nobody else will either, they gave us collectors armour to be equally as viable as the rest, and now they nerf it for no reason at all.

I was just looking at my Masks earlier. And it dawned on me... i got my Expertise mask from the Desert Collector well over 18 months ago. Its served me well for the last 18 months. I look at it again today, what do i see. No +1 energy and a big white sign saying 'Anet suck'. A mask that i've had for 18 months is now subpar, meaning i have to waste some money to buy a new mask then i have to go infuse it again.

I'm sorry but when they nerf things like this for no RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing reason i really don't believe Anet have any competant employees. What does this do other than piss people off exactly?

Oh and notice the lack of Gaile? Is anyone in the least bit surprised that she's not here to comment on Anets screw up?
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Old Jun 02, 2007, 03:34 PM // 15:34   #12
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Quote:
Originally Posted by Evilsod
I don't a shit what you think, i'm pretty sure nobody else will either
This is a terrible argument, as this is a forum designed for open discussion. He made the thread, threads are made for discussion, and as such, I put in my input. Of course people aren't going to agree with everything said.

Quote:
No +1 energy and a big white sign saying 'Anet suck'. A mask that i've had for 18 months is now subpar
Uh...collector's armor has always been subpar. That's part of the point. And really--the lack of that +1 Energy means you can't use it anymore? What?

Quote:
Oh and notice the lack of Gaile? Is anyone in the least bit surprised that she's not here to comment on Anets screw up?
Because Gaile totally shows up in every single thread and comments on each one in turn. Yeah.

Look, I'm not saying it was a good decision. I'm not saying I agree with it. What I'm saying is that you people are blowing this way, way out of proportion.
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Old Jun 02, 2007, 03:37 PM // 15:37   #13
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Gold sink maybe.
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Old Jun 02, 2007, 03:54 PM // 15:54   #14
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Originally Posted by Tactical-Dillusions
Gold sink maybe.
"Signs point to yes."

Yeh, it really is a pain. However, in the end, it is just a gold sink. A rather large one at that if you have a lot of casters (only warrior headgear was subpar).

N characters X 4-5 attribute lines per character X (1 infuse each + insignia + crafting materials + 1plat)
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Old Jun 02, 2007, 04:22 PM // 16:22   #15
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Quote:
Originally Posted by Kakumei
Uh...collector's armor has always been subpar. That's part of the point. And really--the lack of that +1 Energy means you can't use it anymore? What?
The point isn't 1 energy, the point is its subpar. Subpar for no reason at all.

Quote:
Because Gaile totally shows up in every single thread and comments on each one in turn. Yeah.

Look, I'm not saying it was a good decision. I'm not saying I agree with it. What I'm saying is that you people are blowing this way, way out of proportion.
Is every thread directly related to screwing something up? Gaile seeks out threads related to minipets because we can't have people dissing those things... but this sorta thing she never comes within Bargepole range.
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Old Jun 02, 2007, 04:29 PM // 16:29   #16
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The nerfs, bugs, and grinds that acutally give you advantages (lightbringer, etc.) are starting to get to me too. Having collectors loot that was functionally as good as the stuff with fancy skins was one of the old hallmarks of skill over time spent. I don't like to see them keep tearing that paradigm down.

At any rate, I'd much rather be facing off against the god of biscuts for Sheogorath (playing Oblivion for thoes that don't get that reference). If they quit moving away from what made them popular in the first place, I might stick around for GW:EN.
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Old Jun 02, 2007, 04:33 PM // 16:33   #17
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Quote:
Originally Posted by Psychic Watch
Anet, I can't believe what I'm seeing here.


You take away the inherent mods on desert collector headgear. Armor that some of us have been using for years for different attribute lines. Armor that was perfectly equal to crafted versions at Droknar's Forge. Armor that is infused, dyed, and has runes.


As a further insult, you specifically exclude these armors from having insignia to recoup the loss of the inherent mods. This is absolutely ridiculous.


Why on earth would you make this change, especially to EXISTING ARMOR THAT PEOPLE ALREADY HAVE? And don't say "to prevent radiant insignia from being abused" - that has nothing to do with removing inherent mods and preventing them from even being replaced.
It's just a headpiece. If it was a 15k or obsidian head piece, I would understand, but really, just go craft a new one.
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Old Jun 02, 2007, 04:34 PM // 16:34   #18
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Quote:
Originally Posted by Clone
Having collectors loot that was functionally as good as the stuff with fancy skins was one of the old hallmarks of skill over time spent.
But collector's armor wasn't as good as purchased armor--it didn't have any bonuses.
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Old Jun 02, 2007, 05:08 PM // 17:08   #19
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Collector's have always been worse than regular armour. No gold involved, no insignias (as they are called these days) either. An option for those without gold, the newbies basically, until they can afford to buy the real thing if they want it.

Now clearly Anet made a mistake including the collector's headgear in the update when they added that +1 energy to Tyrian and Canthan helmets back in October 2006. Radiant has no place in collector's armor and now it was removed. I call it a fix.
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Old Jun 02, 2007, 05:11 PM // 17:11   #20
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Collector armor never had bonuses, and should not have been made inscribable. Anyone arguing that max collector armor should have been made inscribable is ignoring the fact that no one would be normal max armor if they could get a set of max collectors at ~1k for the set.

Collector headgear, on the other hand, was only changed to be +1 energy in the big sweep with all the other Tyrian and Canthan headgear. Most likely, it was an oversight, and they only meant to give the +1 energy to the crafted headgear. Why would every other piece of collector armor lack mods, while the headgear gets the equivalent of a radiant insignia?
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